The stars above indicate the layer, component, and material naming logic for all my tree components.
For “hidden-line” (BW only) view mode, turn off the TDimg layer; for export into some rendering apps,
 turn off the TDshdw layers and the pngs will cast some beautiful shadows on their own (I’m told Vray also requires the included alpha channel images).
Some rendering apps (including Vray) require the png images to be exploded into a material: select one leaf-bunch image (inside one of the image components,
 inside the group of leaf-bunch components, inside the tree component), explode the image (just the image), then hide the 4 edges of the face you just created.

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